Parallels works fine for most DirectX 9 games, and some DirectX 10/11 games that don't require direct hardware support for DX11. There's a lot of performance overhead, though. For me, Saints Row 3 was just playable at 1440x900 on an rMPB with a Geforce 650M in DX9 mode. Parallels also says it’s worked with Blizzard to enable support for popular PC and Xbox game Overwatch, and the Windows 10 Xbox app is now supported, allowing streaming of Xbox games to your Mac. Home Forums > Parallels Desktop for Mac > Windows Guest OS Discussion > Help with Network Settings. Discussion in 'Windows Guest OS Discussion' started by Shadowrunner. I have and can actually play the game to it's fullest on both the Boot Camp partition, and the Bridged Connection of Parallels. This presents a problem when using Parallels: because it runs a virtual machine, it can't normally perform the low-level calls needed by APIs like DirectX to the GPU. To get around this, Parallels translates DirectX calls to OpenGL calls (which do work on Mac) before they are executed.
PC games: they can be the bane of a Mac gamer’s existence. The Mac may be a better computer than a windows box, but even so, most games don’t support OS X. Even on Steam, the leader in cross-platform computer game support, most games run only on Windows. The reasons for this are manifold, including mid-level integrated graphics chips and less customizable hardware, but it shouldn’t be this disparate.
There are a few options for running those PC games on Macs, of course. There’s Boot Camp, which allows you to run a full copy of Windows right on your Intel-based Mac, but it requires a reboot to switch between OS X and Windows environments, which can be tedious. There are emulators you can buy, like Parallels and VMWare Fusion, but these never quite pan out, in my experience, as they always seem to be fraught with issues when connecting peripherals, mice, etc. They also cost a bit, and require a full copy of Windows, which will run you some money, too.
I just want a way to play a game that is created for the Windows operating system on my Mac, without a reboot, without buying a new program or new copy of an operating system I really don’t want to use.
Luckily, there’s a way to do just that.
What Is Wine?
Seriously, that’s the self-referencing recursive acronym for Wine. Get it? So clever, those open source folks.
Wine actually runs as more of a translator between the instructions in the PC program and the Mac operating system. It basically fools Windows into thinking they are running in a Windows environment, without actually emulating that environment (and taking the same performance hit) like Parallels does. Wine has the benefit of a large, open-source community for support as well, which means it will continue to get better and improve compatibility for a lot of games along the way.
Speaking of compatibility, not all PC games are going to work with Wine. To find out if the game you want to try to install on your Mac via Wine will work, head over to the Wine HQ website, where they have an entire database full of the games and applications that will work with Wine. They even have levels of how well these work with Wine, including Platinum, Gold, and Silver levels of compatibility.
I chose Guild Wars: it’s a game that has gone free to play lately, is Windows-only for now, and it is listed in the Platinum compatibility list on the Wine HQ site. All the examples from here on out will be from my own experience installing Wine to play Guild Wars on my Mac Mini 2011.
Once you head over there and pick a game, you’ll be ready to make sure you have what you need to run Wine.
What You’ll Need
First up, you’re gonna need an Intel Mac. If you’re still running a Power-PC Mac, a) it’s time to upgrade and b) this isn’t going to work. To find out what kind of Mac you have, click on the Apple menu in the upper left corner of your screen, choose About This Mac, and it will tell you. Honestly, though, if you don’t know what kind of Mac you’re running, you might have a bit of trouble with the following instructions, which assume you have access to your admin account and password, can install XCode, and have the latest Java Development package (it comes as default with Mac OS X 10.7 and up).
You’ll also need the X11 app, which used to be a standard install app starting in OS X 10.5, but which has recently been removed from OS X 10.8 Mountain Lion. If you’re running 10.8, head over to the XQuartz web page to download an open source version of X11 for Mountain Lion. Install it as you would any other package file.
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You’ll also need to be comfortable using the command line via the Terminal app, an internet connection, and a couple of hours to work through all the steps involved. It’s not rocket science, but there is a certain level of patience that will be needed.
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Next Page: Getting Your Game Running!